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Southampton’s center back stays with Loftus-Cheek’s run.Pay attention to the space afforded Abraham. For reason’s unknown, the Southampton center back turns to run with Tammy’s run instead of squaring up and shuffling/backpedaling.
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From the previous picture, Hudson-Odoi’s second marker is occupied with the overlapping run by the Chelsea fullback (yay attacking fullbacking advanced instruction).Chelsea’s Hudson-Odoi has the ball at his feet getting ready to play a pass.Southampton’s defense is shaded to our right, but what you can’t see from the clip and picture is that I moved the ball from the right to the left, which is why Southampton is overloaded defensively to our right side. Chelsea midfielder Loftus-Cheek is on the back-side making a run into the box, drawing the attention of the other Southampton center back.Īll good so far.Tammy Abraham (Chelsea attacker in blue) is being marked by a Southampton center back.Chelsea’s Hudson-Odoi checks back to the ball while being marked by two defenders.Chelsea’s Ross Barkley is able to turn the Southampton defender (it happens in real life - well, sometimes since it’s Ross Barkley).In this clip I’ve highlighted four key areas In this replay clip, I’m controlling Chelsea (blue) against the AI-controlled Southampton (white). Quick to react + tight to his man = a nullified attacker with nowhere to go except to attempt a low percentage pass that’s ultimately intercepted by his teammate.
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Sound defensive principles! As the ball is played into his feet, Gabriel steps immediately to close the space: Gabriel (highlighted in white) has his eyes on both the Atalanta player closest to him and the ball. Here, the ball is hidden some, but as you can see by the blue indicator, it’s at the feet of the blue Atalanta player who has his eyes on a diagonal pass to his most advanced teammate. Instead of focusing on that, let’s look at how quickly the Valencia center back, Gabriel (#5 in white), reacts. Here’s a video from the Data Pack 4.0 impressions article where my intent was to show how the AI did a great job of tracking runners. One of my favorite tweaks Konami made with Data Pack 4.0 was how tight your players would be marked in and around the box. You might be able to get away with it in the middle of the park, but near the goal it’s hard to ignore, especially when it leads to a scoring chance. In real time, it happens quickly and some might not catch it, but this sort of lack of awareness rears its head all over the pitch. Instead of just shuffling to his left, he takes an awkward animation at which by now it’s too late: The pass by Mount has been played and the Crystal Palace defender being highlighted has woken up from his slumber and recognizes the ball. With Mount getting ready to play a pass into the feet of the top-most Chelsea player (a little hidden behind a Crystal Palace defender), the Crystal Palace defender is just casually walking back. As we transition to the next picture, keep your eyes on Crystal Palace player #3: Palace is defending in numbers with nine players behind the ball as evidenced here:Īs the ball is played into Mount, the Palace defenders inside of the black oval are stepping forward, as you’re taught, to maintain a high line and potentially draw the two Chelsea attackers offside. It’s near the end of the first half with me on the attack as Chelsea’s Mason Mount receives a pass a few yards outside of Palace’s box. In this video, I’m Chelsea (blue) playing against the AI Crystal Palace (black). Now let’s see what’s happening after Data Pack 5.0: It’s a simple concept: “If you can see the ball and it’s within your grasp, make a move towards it.” One of the best areas of improvement after Data Pack 4.0 was an increase in awareness from the AI and your AI teammates as shown here:Īs you can see, the Valencia player reads the lazy pass by my CB and steps in the passing lane. Is eFootball PES 2020 better after Data Pack 5.0? “A variety of minor adjustments have been made to each mode to improve the overall gaming experience.” As usual, player faces and a new “Iconic Moments” within M圜lub dominated the headlines, but as always, Konami tinkered with the gameplay a little:
#EFOOTBALL PES 2020 BLACK FRIDAY UPDATE#
It’s been a few weeks since it released, so I’ve had ample time to see how it stacks up to its predecessor, Data Pack 4.0, an update I personally found incredibly enjoyable. On March 5, Konami continued its support of eFootball PES 2020 by releasing Data Pack 5.0.